About
Bryce Alexander
Funnily enough, there's no amusing anecdote to tell you about how I
acquired Perfect Pitch. I took up the guitar at the age of
15 and picked it up pretty quickly. I read a lot of
magazines about music and guitar playing. Articles about
the nature of perfect pitch caught my eye when I was 18
and I began looking into methods to develop it. I began
studying at Glasgow University and continued training my
ear. I made progress and, within a year, I was able to
tune a guitar to concert pitch by ear. My training
continued from there and my ear improved over time, to my
satisfaction, but I always remember that first stumbling
block where I was frustrated about what I was trying to
listen for. I read all about these elusive “qualities” of
the various notes, but what were they? Apart from the fact
that E flat sounds duller than F sharp, it seemed
impossible to find the answers to these
problems.
That's why,
when I finally grasped the sounds that distinguish the notes, I
conceived the idea of the Perfect Pitch Simulator. I cannot remember
when I thought of the idea but I guess I was about 20 at
the time. I had not yet developed my theory of perfect
pitch, as described here: What is Perfect
Pitch?, but I was sure digital processing could
achieve what I had imagined, so I decided to study
Electronics. After I finished the degree with a first
class honors, I decided to complete the Master of Arts
undergraduate degree I had started when I was 18. I now
had an MA in music and a Bachelor of Engineering. I was
then offered a scholarship to study a postgraduate masters
degree in system level integration, involving electronics
and software engineering. I completed the degree but my
ideas on perfect pitch were still at the back of my mind.
At this point, I imagined a physical piece of hardware,
like a guitar pedal, which would do the processing. I took
a graduate job and began using money I earned to build the
Simulator in hardware, using audio amplifier chips and an
FPGA processor (a programmable chip). I overcame many
obstacles and was successful with this project, although
it was never fully developed and I was beginning to wonder
about the extreme difficulties of launching a physical
electronic product. It had been suggested by now that it
may be a lot easier to use the power of the PC to do this
and create the system in software. I saw software as a bad
option because I wanted the system to be portable and I
thought software would be easily pirated. However, laptops
have become more powerful over the years and are able to
cope with complex applications and, well, if pirate copies
of the Simulator are created and put me out of business
then at least I can say I tried.
One day in
2008, while driving home from another mind-numbing day in the
rat race, it suddenly dawned on me that software was the way
forward for the Perfect Pitch Simulator. Do I wish I had this
epiphany earlier? Sure, but what can you do? I left the
job in 2009 with some money I had saved and Bryce Alexander
Music was born.
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